Interdisciplinary interaction design : a visual guide to basic theories, models and ideas for thinking and designing for interactive web design and digital device experiences / James Pannafino
Material type:![Text](/opac-tmpl/lib/famfamfam/BK.png)
- 9780982634813
- P93.5 P26 2012
Item type | Current library | Collection | Call number | Status | Date due | Barcode |
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Mediateca | Bibliográfica | P93.5 P26 2012 (Browse shelf(Opens below)) | Available | 10890 | |
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Mediateca | Bibliográfica | P93.5 P26 2012 (Browse shelf(Opens below)) | Available | 10889 | |
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Mediateca | Bibliográfica | P93.5 P26 2012 (Browse shelf(Opens below)) | Available | 10867 |
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P93.5 J373 2012 Pensar con imágenes / | P93.5 M54 2004 Ej. 1 ¡No! / | P93.5 M542 2004 Ej. 1 ¡Contra! / | P93.5 P26 2012 Interdisciplinary interaction design : a visual guide to basic theories, models and ideas for thinking and designing for interactive web design and digital device experiences / | P93.5 R34 2003 Ej. 1 El diseño audiovisual / | P93.5 R463 2012 Information graphics / | P93.5 R643 2011 Ej. 1 Un método para resolver problemas de comunicación visual : cómo construir estrategias de comunicación visual y no morir en el intento / |
Título de la cubierta
Incluye referencias bibliográficas e índice.
Activating compositional space -- Affordances -- Analog and Digital Devides -- Branching and Nodes -- Breradcrumb Trail -- Button Interaction States -- Call to action -- Card sorting -- Cartesian coordinates system -- Chunking -- Cloud Computing -- Cognitive Load Theory -- Content Inventory -- Controls -- Data-Ink Ratio -- Decision scale -- Denotation and connotation -- Design constraints -- Design patterns -- Difference Threshold -- Digital skeuomorphs -- Display Factors -- Divergent and convergent -- Entry point -- Eyetracking -- Facial recognition -- Faux Choice -- Feedback -- Fitts's Law -- Flowchart -- Flow state -- Fogg Behavior model -- Frame Mobility -- Gamification -- Geon Theory -- Grid systems -- Hick's Law -- Hot and cool media -- Hub and spoke paradigm -- Infinite canvas -- Machine Learning -- Maslow's hierarchy of needs -- Mediated model -- Minimum usable design -- Multi touch gestures -- Page fold -- The Pareto Principle -- Personas -- Poka-Yoke principle -- Principle of Least Effort -- Qualitative vs. Quantitative -- Reading distances -- responsive design -- Rules of play -- Scanning vs. reading -- Sequence and Motion -- Sequence mapping -- Shannon and weaver communication model -- Signals and cues -- Site map -- Tesler's Law of the conservation of complexity -- Touch Target -- Ubiquitous computing -- User error -- Variable narrative forms -- Wearable computing -- Wireframes.
Tronco común.
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