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Learning processing : a beginners guide to programming images, animation, and interaction / Daniel Shiffman.

By: Material type: TextTextLanguage: English Series: (The Morgan Kaufmann series in computer graphics)Publisher: Amsterdam ; Boston : Morgan Kaufmann/Elsevier, c2008; 2015Edition: Second edDescription: xvii, 542 p. : il. byn ; 24 cmISBN:
  • 9780123944436
Other title:
  • Learning processing
Subject(s): LOC classification:
  • QA76.73.P75 S54 2015
Subject: The beginning: 1. Pixels -- 2. Processing -- 3. Interaction -- Everything you need to know: 4. Variables -- 5. Conditionals -- 6. Loops -- Organization: 7. Functions -- 8. Objects -- More of the same: 9. Arrays -- Putting it all together: 10. Algorithms -- 11. Debugging -- 12. Libraries -- The world revolves around you: 13. Mathematics -- 14. Translation and rotation (in 3D!) -- Pixels under a microscope: 15. Images -- 16. Video -- The outside world: 17. Text -- 18. Data input -- 19. Data streams --Making noise: 20. Sound -- 21. Exporting -- Beyond processing: 22. Advanced object-oriented programming -- 23. Java.
List(s) this item appears in: Código creativo - Prof. Roberto Cabezas
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Item type Current library Collection Call number Status Date due Barcode
Libros Libros Mediateca Bibliográfica QA76.73.P75 S54 2015 Ej. 4 (Browse shelf(Opens below)) Available 11252
Libros Libros Mediateca Bibliográfica QA76.73.P75 S54 2015 Ej. 3 (Browse shelf(Opens below)) Checked out 22/05/2024 11251
Libros Libros Mediateca Bibliográfica QA76.73.P75 S54 2015 Ej. 1 (Browse shelf(Opens below)) Available 10211
Libros Libros Mediateca Bibliográfica QA76.73.P75 S54 2015 (Browse shelf(Opens below)) Available 10212

The beginning: 1. Pixels -- 2. Processing -- 3. Interaction -- Everything you need to know: 4. Variables -- 5. Conditionals -- 6. Loops -- Organization: 7. Functions -- 8. Objects -- More of the same: 9. Arrays -- Putting it all together: 10. Algorithms -- 11. Debugging -- 12. Libraries -- The world revolves around you: 13. Mathematics -- 14. Translation and rotation (in 3D!) -- Pixels under a microscope: 15. Images -- 16. Video -- The outside world: 17. Text -- 18. Data input -- 19. Data streams --Making noise: 20. Sound -- 21. Exporting -- Beyond processing: 22. Advanced object-oriented programming -- 23. Java.

Especialidad en Código Creativo para Diseño

Especialidad en Código Creativo para Animación y Video

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