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Reality is broken : why games make us better and how they can change the world / Jane McGonigal.

By: Material type: TextTextLanguage: English Publisher: New York : Penguin books, 2011Description: 396 páginas : ilustraciones en blanco y negro ; 21 cmContent type:
  • texto
Media type:
  • sin mediación
Carrier type:
  • volumen
ISBN:
  • 9780143120612
Other title:
  • Reality is broken
Subject(s): LOC classification:
  • GV1201.38 M34 2011
Contents:
Part one. Why games make us happy : 1. What exactly is a game? -- 2. The rise of the happiness engineers -- 3. More satisfying work -- 4. Fun failure and better odds of success -- 5. Stronger social connectivity -- 6. Becoming a part of something bigger than ourselves -- Part two. Reinventing reality : 7. The benefits of alternate realities -- 8. Leveling up in life -- 9. Fun with strangers -- 10. Happiness hacking -- Part three. How very big games can change the world : 11. The engagement economy -- 12. Missions impossible -- 13. Collaboration superpowers -- 14. Saving the real world together. Conclusion: Reality Is Better. -- Acknowledgments. -- Appendix 1: How to Play. -- Appendix 2: Practical Advice for Gamers. -- Notes. Index.
List(s) this item appears in: Entre medios, explorando las narrativas transmedia
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Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
Libros Libros Mediateca Bibliográfica GV1201.38 M34 2011 (Browse shelf(Opens below)) Available 9023
Libros Libros Mediateca Bibliográfica GV1201.38 M34 2011 (Browse shelf(Opens below)) Available 11939
Libros Libros Mediateca Bibliográfica GV1201.38 M34 2011 (Browse shelf(Opens below)) Available 9280
Libros Libros Mediateca Bibliográfica GV1201.38 M34 2011 Ej.4 (Browse shelf(Opens below)) Ej.4 Available 15100

Incluye referencias bibliográficas.

Part one. Why games make us happy : 1. What exactly is a game? -- 2. The rise of the happiness engineers -- 3. More satisfying work -- 4. Fun failure and better odds of success -- 5. Stronger social connectivity -- 6. Becoming a part of something bigger than ourselves -- Part two. Reinventing reality : 7. The benefits of alternate realities -- 8. Leveling up in life -- 9. Fun with strangers -- 10. Happiness hacking -- Part three. How very big games can change the world : 11. The engagement economy -- 12. Missions impossible -- 13. Collaboration superpowers -- 14. Saving the real world together. Conclusion: Reality Is Better. -- Acknowledgments. -- Appendix 1: How to Play. -- Appendix 2: Practical Advice for Gamers. -- Notes. Index.

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