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Ruined by design : how designers destroyed the world, and what we can do to fix it / Mike Monteiro ; foreward by Vivianne Castillo

By: Contributor(s): Material type: TextTextLanguage: English Publisher: San Francisco, California : Mule Design, [2019]Description: 221 páginas ; ilustraciones, fotografías : 23 cmContent type:
  • texto, imagen fija
Media type:
  • sin mediación
Carrier type:
  • volumen
ISBN:
  • 9781090532084
Subject(s): LOC classification:
  • NK1520 M66 2019
Contents:
Foreword -- Intro -- The ethics of design -- How designers destroyed the world ; moving fast and breaking things ; Ayn Rand was a dick ; from Bauhaus to courthouse ; all the white boys in the room -- What we can do to fix it ; choosing where to work ; how to set up for success ; oh, the monsters we'll kill ; persuading people is easy ; when to throw your body on the gears -- You can't go it alone ; the case for community ; the case for professional organizations ; the case for licensing & regulation -- Conclusion -- Further reading -- Acknowledgements -- Endnotes -- Index.
Summary: "The world is working exactly as designed. The combustion engine which is destroying our planet's atmosphere and rapidly making it inhospitable is working exactly as we designed it. Guns, which lead to so much death, work exactly as they're designed to work. And every time we "improve" their design, they get better at killing. Facebook's privacy settings, which have outed gay teens to their conservative parents, are working exactly as designed. Their "real names" initiative, which makes it easier for stalkers to re-find their victims, is working exactly as designed. Twitter's toxicity and lack of civil discourse is working exactly as it's designed to work.The world is working exactly as designed. And it's not working very well. Which means we need to do a better job of designing it. Design is a craft with an amazing amount of power. The power to choose. The power to influence. As designers, we need to see ourselves as gatekeepers of what we are bringing into the world, and what we choose not to bring into the world. Design is a craft with responsibility. The responsibility to help create a better world for all. Design is also a craft with a lot of blood on its hands. Every cigarette ad is on us. Every gun is on us. Every ballot that a voter cannot understand is on us. Every time social network's interface allows a stalker to find their victim, that's on us. The monsters we unleash into the world will carry your name. This book will make you see that design is a political act. What we choose to design is a political act. Who we choose to work for is a political act. Who we choose to work with is a political act. And, most importantly, the people we've excluded from these decisions is the biggest (and stupidest) political act we've made as a society.If you're a designer, this book might make you angry. It should make you angry. But it will also give you the tools you need to make better decisions. You will learn how to evaluate the potential benefits and harm of what you're working on. You'll learn how to present your concerns. You'll learn the importance of building and working with diverse teams who can approach problems from multiple points-of-view. You'll learn how to make a case using data and good storytelling. You'll learn to say NO in a way that'll make people listen. But mostly, this book will fill you with the confidence to do the job the way you always wanted to be able to do it. This book will help you understand your responsibilities."
List(s) this item appears in: Diseño para la innovación social
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Item type Current library Collection Call number Copy number Status Date due Barcode
Libros Mediateca Bibliográfica NK1520 M66 2019 Ej. 1 (Browse shelf(Opens below)) Ej. 1 Checked out 16/04/2024 15753

Incluye bibliografía e índice.

Foreword -- Intro -- The ethics of design -- How designers destroyed the world ; moving fast and breaking things ; Ayn Rand was a dick ; from Bauhaus to courthouse ; all the white boys in the room -- What we can do to fix it ; choosing where to work ; how to set up for success ; oh, the monsters we'll kill ; persuading people is easy ; when to throw your body on the gears -- You can't go it alone ; the case for community ; the case for professional organizations ; the case for licensing & regulation -- Conclusion -- Further reading -- Acknowledgements -- Endnotes -- Index.

"The world is working exactly as designed. The combustion engine which is destroying our planet's atmosphere and rapidly making it inhospitable is working exactly as we designed it. Guns, which lead to so much death, work exactly as they're designed to work. And every time we "improve" their design, they get better at killing. Facebook's privacy settings, which have outed gay teens to their conservative parents, are working exactly as designed. Their "real names" initiative, which makes it easier for stalkers to re-find their victims, is working exactly as designed. Twitter's toxicity and lack of civil discourse is working exactly as it's designed to work.The world is working exactly as designed. And it's not working very well. Which means we need to do a better job of designing it. Design is a craft with an amazing amount of power. The power to choose. The power to influence. As designers, we need to see ourselves as gatekeepers of what we are bringing into the world, and what we choose not to bring into the world. Design is a craft with responsibility. The responsibility to help create a better world for all. Design is also a craft with a lot of blood on its hands. Every cigarette ad is on us. Every gun is on us. Every ballot that a voter cannot understand is on us. Every time social network's interface allows a stalker to find their victim, that's on us. The monsters we unleash into the world will carry your name. This book will make you see that design is a political act. What we choose to design is a political act. Who we choose to work for is a political act. Who we choose to work with is a political act. And, most importantly, the people we've excluded from these decisions is the biggest (and stupidest) political act we've made as a society.If you're a designer, this book might make you angry. It should make you angry. But it will also give you the tools you need to make better decisions. You will learn how to evaluate the potential benefits and harm of what you're working on. You'll learn how to present your concerns. You'll learn the importance of building and working with diverse teams who can approach problems from multiple points-of-view. You'll learn how to make a case using data and good storytelling. You'll learn to say NO in a way that'll make people listen. But mostly, this book will fill you with the confidence to do the job the way you always wanted to be able to do it. This book will help you understand your responsibilities."

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